Play your hand. Run the city.
The city runs on cards. Every hustler, MC and suit in the building thinks it's theirs — you've got one deck and a better read. Time to make your name.
iPhone · First 7 floors free · No ads, no tracking, plays offline
Take a floor, siphon their CRED, climb. Twenty rivals stand between you and the top, and you fight each one exactly once — beaten is beaten. Five bosses bend the rules of the board itself, until the Architect is the only one left above you.
The preview
Two hands land, a safe gets cracked, a Gold Chain gets bought.
The core loop
Cards go down on a shared 5×5 grid. Complete a line and that poker hand becomes damage — dealt by whoever put down the fifth card.
You and your opponent draw from the same shuffled 52 cards. The card you need might already be in their hand.
Always. There is no hidden information and no luck to hide behind — only whether you read the board better than they did.
Set up a flush and leave it one card short, and you have built it for them. Every placement is an offer.
A straight down the left column — 23 damage, their problem now.
The run
Start on the corner in The Block. Fight your way up through the studio, the neon strip and the towers of Corp Row. Nobody up there is happy to see you.





House rules
A boss does not just hit harder — they change what is legal. One kills your diagonals. One won't let a hand score twice in a row. One makes your first card touch his. The rule is announced before the fight — no ambush — but knowing it and beating it are different games.
Floor 35
He built the deck you have been playing with. Getting to him is the game; beating him is the point.
Between fights
CRED taken off the last body buys the gear that keeps you standing on the next floor. Or you can gamble it. People do.



Built different
The first 7 floors are free. One purchase opens the whole tower — no ads, no subscriptions, nothing else to buy.
Cyphr City makes no network calls at all — not on launch, not ever. The whole game runs in airplane mode, on the subway, at 30,000 feet.
No accounts, no sign-ups, no analytics, no trackers, no third-party SDKs. Your progress lives on your device and never leaves it.
A grid of small coloured cards is the hardest possible start for a screen reader, so we built for one anyway. Every cell, card and stat bar speaks.
Accessibility. Damage and turn changes are announced as they happen. Card ownership is marked by shape as well as colour under Differentiate Without Color. Reduce Motion, Reduce Transparency and Dynamic Type are honoured throughout.
Screens